DreadHand v1.1.0 - Changelog
DreadHand » Devlog
Added
- New ending sequence for “Surrender” path
- Scene transition effects
- Sound effects
- Blob enemies spawn smaller blobs when defeated
- Soft collision for enemies to prevent overlapping
- Animations on HUD elements
- Enemy movement animations
- Player idle and movement animations
Changed
- Reduced intensity of screen shake
- Lessened effect of Movement Speed Decrease
- Lessened effect of Fire Rate Decrease
- Tweaked experience logic to be more gradual
- Updated visual effect for dashing
- Updated game logo
Fixed
- Enemy spawns not pausing when sacrifice screen is visible
- Experience level not being correctly reset on game over
- Background music not looping smoothly
- Player fires projectile when selecting ability sacrifice
- Player dying when entering sacrifice menu sometimes causes game to be stuck in slow motion
Files
DreadHand_HTML_v1.1.0.zip Play in browser
Mar 27, 2024
DreadHand
Feed thy hunger
Status | Released |
Author | Nodrogagon |
Genre | Action, Survival |
Tags | 1-bit, 2D, Arcade, Difficult, Fast-Paced, Game Jam, Godot, Pixel Art, Top down shooter |
Languages | English |
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