DreadHand v1.1.0 - Changelog


Added

  • New ending sequence for “Surrender” path
  • Scene transition effects
  • Sound effects
  • Blob enemies spawn smaller blobs when defeated
  • Soft collision for enemies to prevent overlapping
  • Animations on HUD elements
  • Enemy movement animations
  • Player idle and movement animations

Changed

  • Reduced intensity of screen shake
  • Lessened effect of Movement Speed Decrease
  • Lessened effect of Fire Rate Decrease
  • Tweaked experience logic to be more gradual
  • Updated visual effect for dashing
  • Updated game logo

Fixed

  • Enemy spawns not pausing when sacrifice screen is visible
  • Experience level not being correctly reset on game over
  • Background music not looping smoothly
  • Player fires projectile when selecting ability sacrifice
  • Player dying when entering sacrifice menu sometimes causes game to be stuck in slow motion


Files

DreadHand_HTML_v1.1.0.zip Play in browser
Mar 27, 2024

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